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singedsun: cate blanchett in a pink suit and sunglasses (Default)
singedsun

singedsun

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AKA: cherith, thesunsaid
Discord: singedsun#1069

What you can expect
This journal is primarily about my life, music & the occasional fandom diversion (mostly: Critical Role & Dragon Age). I do not have any particular friending policy; I welcome new friends and will usually add back. If you know me from elsewhere, feel free to send me a message. Thanks for stopping by. <3

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You may podfic, MST3K, or create secondary fanwork of any fanwork I have posted. Please include a link to my work and let me know where you've posted yours. Please do not archive elsewhere.

singedsun: cate blanchett in a pink suit and sunglasses (Default)
I had a whole post written up about how much work has sucked recently and how the stress of it has exacerbated the RSI in my dominant hand resulting in having to keep it wrapped up 3-4 days during the work week. But, I started that on SUNDAY and it's now just barely THURSDAY. So that's how my week is really going. More on specifics a little bit later in another post when I have more than the few bits of time I do have in the week hours to write things out. Like last week's new music post which is sitting half-written in my notes because I just couldn't get to it.

Even now, I've got a cold and I haven't even gone anywhere, I stay inside and yet I definitely have a cold. Thank goodness for the upcoming three-day weekend here.

ANYHOW. I did bring something lovely to share for all my negativity right now. I've posted work from Jacob Gellar before. He makes some of the most thoughtful youtube content using video games to talk about other things. In this instance, about forests. But also about poetry. And poetry about forests... there's a lot to unpack in this video. He talks through big concepts in a way that's easily digestible and they're very good. I highly recommend giving this a watch -- even if you're not big into video games. They're just a media used, as much as the actual woods are in a later part of the vid. Highly recommend.


singedsun: maleficent from mistress of evil (maleficent)
Matt finished securing the last of the book cases to the wall, and unloading all the books from boxes onto the shelves. Then this weekend I went down and rearranged a whole bunch, trying to arrange things by category because there's so many of them, I didn't know any other real good way to do it, other than to do my best to genre categorize and then to try and keep authors together. We culled another full box of books while we were doing all this too. Some were old ARCs from my actual review days and some were ones that have sense been tainted by the author, or by time and changing impressions. Then there was a host of my old coding books that are so out of fashion there's no point in keeping them around.

I tried my best to take a panoramic shot to include all the book cases.



I'm pretty happy with the way it all looks now, even if we do have a couple of random sections of "it takes too much effort to fit these elsewhere" shelves. That and I did discover that there are several of my books missing - specifically my Kate Forsyth series. I have books two and three of one series and no books from another series and I cannot for the life of me think what I must've done with them. Normally if I loan out a book I know who exactly took it but these, I can't remember and I don't feel like I would've culled them to be sold or donated. So I'm at a loss. We did unearth several books from another room and I think there's still some closet shelf books hidden somewhere. So I might reach out to a few people to see if they have them, but spend an evening digging through the two spare closets too just in case.

I also spent my extended weekend with a migraine, a pretty bad one after several weeks of having none at all. The rescue med did take the edge off, but didn't keep and every time I laid down or tried to sleep, it was just so much worse.

When I was awake and feeling less awful, I kept playing Uncharted 4, which I bought myself for my birthday with some gifted money. I knew I'd probably finish that sooner than if I started with the Horizon Zero Dawn complete collection, which proved true. I finished Uncharted 4 early this afternoon and I'm really happy with how it turned out and how they ended the series. I know there's no definitive answers about if they'll ever do a fifth game about Nathan Drake and I'm kind of okay if they don't. I know there's a "Lost Legacy" game with two of the female characters off adventuring together and I'll check that out eventually because I've heard good things. I love how those games play and it made me a little nostalgic for the Tomb Raider games which I feel like are a little bit better in terms of variety in game play.

I'm also slowly making process in Harrow the Ninth. It's a slower, tougher read for me, this book. I'm less engaged with the main character and with the storytelling technique in this one. So it's definitely taking me far longer to read it than I read Gideon. I have picked up The Babysitter's Coven by Kate Williams as an ebook. It's and easy YA read and easier to transport around the house, so I've been switching back and forth.
singedsun: cate blanchett in a pink suit and sunglasses (Default)
Things what I have finished recently that are not horror movies (caveat: some are horror games). For the basis of I don't have a lot to say about some of them and too much to say about other which would be spoilery, I'll do my best to keep these short.

Books:

I've been reading slowly this year because many of the books I usually read are audio books on my commute. Since I'm not doing that and I prefer to work to music than talking, I'm just not getting through them as quickly. But while the boys were here I did find it easier to pick up physical books while I was supervising their movie-watching or play time. [Books link to GoodReads]

Tyler Johnson Was Here :: a quick, engaging but rough read about a black teenage boy who loses his twin brother to police violence. This is an #ownvoices book and based on the author's life. This reads like a YA but honestly I think it only made the pace of the story move quickly and kept you well into the main character's head. If you're up for the subject matter, I'd definitely recommend it.

The Adventure Zone: Petals to the Metal :: I love the way they've transformed this show into a comic. It's got all the same beats, funny and bittersweet and the art from Carey Pietsch is lovely as always. Honestly I felt like this format worked pretty good for Petals to the Metal -- I found it hard to listen to and understand what was happening at some points during the podcast and this format definitely helps with that.

Faith: Taking Flight :: This is an original novel for Faith Herbert before she becomes Zephyr. If you're not familiar with her character, Faith/Zephyr is a fat, queer superhero who appears in her own comic from Valiant Comics written by Jody Houser. You can find that here The book is written by Julie Murphy who also wrote the novel that spawned the Netflix movie, "Dumplin'" last year. I LOVED this. It's amazing to read about a positive superhero, who's not just a big pop culture nerd but fat and queer. This also reads a little like a YA novel, both given the modern language, the character engagement and the ages of the characters in the story. I LOVED THIS and I really hope there's more.

TV:

The Umbrella Academy :: I blew flew the whole second season this past weekend. I loved it a lot and appreciated the nuanced approach to the growth of these characters. It's easy to see how their childhood formed them, and it's touching how their interactions as adults. I also really appreciated how they changed Vanya's character in this arc. I have not gone back and read the comics again yet, but I plan to break those out soon to do that.

Video Games:

The Last of Us 2 :: I cried more at this game than I have during any other piece of media I've consumed this year. That's not a bad thing I don't think, just for me a way to see the powerful impact of the story this game was telling. I cannot state how much I love this game and it's predecessor. Few games get to me the way this one does. Boy was it LONG though. I kept finishing story arcs and finding a new one just around the end of it. The way these games do soft and quiet moments are exquisite and contrast the violence just so well. There's a quote Troy Baker repeats from a fan during the Retro Replay series for TLOU 1 that's basically that the game is worth it for "the giraffe moment". And I think TLOU 2 (for me) has a moment like that too. I'm looking forward to replaying this sometime in the future.

The Walking Dead: The Final Season :: Because I guess I'm not enough of a glutton for punishment, I decided to finally pull this out to play. I love Clementine so much. I will always wish for more time with her. I loved how the decisions you make in this game are forming AJ's personality. I don't know if I'll go back to replay this to see the other outcomes. The route I chose was difficult, but I liked the end result. Also this game giving me the opportunity for a sweet f/f relationship, yes please and thank you. Back to back games with zombies and loving girlfriends.

Uncharted: Drake's Fortune :: I got the remastered first three Uncharted games from my brother-in-law and needing a different vibe, I broke this out. This is a 2007 game that I never played and I almost wish I would have now. It's a quick game by today's AAA standards (about 7 hours) but the story is tight and controlled and you can set your own pace to explore (but not too much). It's more fun than I expected it to be. I've already broken into Uncharted 2. I don't know much about it other than people love it even more, so I'm looking forward to it.


That's it for now I guess. I've started reading Brooke Bolander's "the only harmless great thing" novella. It's strange already, so we'll see how it goes. I've still been watching a BUNCH or horror movies (both good and bad) so expect another post about those soon.
singedsun: cate blanchett in a pink suit and sunglasses (Default)
I feel like my pinterest account has never come in more handy than for the [community profile] sunshine_challenge color theme. When I'm stuck on a subject/color, it helps move ideas around for me until I settle on one.

ORANGE


I know not everyone that follows me is familiar with the Dragon Age series of video games. I inhaled The first novel, The Stolen Throne before the first game came out, devoured the first game and couldn't wait for me. I never expected Dragon Age II to hit me the same way the first game had, mostly because it didn't have Teagan, who I'd madly fallen in love with as a side character. And then along came this badass redheaded warrior.

I definitely have a weakness for take no shit female warriors. She stole my heart almost instantly. She's loyal and strong and dedicated to her husband, to her work, to saving people. She was in the war in the first game, but we never see her. She quickly goes alone with the Hawkes when they meet up and they take her in after her husband dies. She supports them, and eventually all the miscreants pick up along the way during their time in Kirkwall. Sometimes she takes refugees to Anders, she keeps Fenris squatting safely in his old master's, she understanding if lovingly ripping on Isabela's involvement at the Bloombing Rose. And she'll follow the eldest Hawke just about anywhere, even when she's fed up with their shit.

I strongly associate Aveline with The Chariot card from the tarot [photo is from the True Black Tarot]. The Chariot is meant to be about strength and hard-work, which for someone like Aveline, a warrior who takes her war experience and translate it to a job with the guard in Kirkwall and rising later to Guard Captain. She fights fiercely for her friends and the citizens of her city. Her attachment to her job in Kirkwall goes beyond that of a job, she treats it like a calling. And I love her for it. Even at the end, even if Hawke is an asshole, even if she feels like they're making the wrong choices she'll stand beside them and fight the real evil. And at the end, she doesn't leave. She's set down roots and decides to stay, whatever comes next to Kirkwall, she'll be there to protect it.

She's lovely but she's not there to be a love interest (though the shipper in me wishes she was). But she's a friend. The most badass, loyal friend anyone could possibly need. She doesn't push you, she doesn't need anything from you. She's awkward at relationship. She's a protector and an ally.

I love her friendship with Fenris and Isabela the most though, because they're off-screen. We hear it in banter, little bits at a time. Especially if you get Donnic as a love-interest for Aveline. The three of them must have dinners and wine nights and I really love that touch of her. She's one of the ultimate mom-friends, checking in on people after hours and outside of all the hours they already spend together. Making sure people are looked after and well fed and protected from the dangers of a potentially dangerous city for refugees. We need more characters like this.

The Path

Jul. 7th, 2020 02:01 am
singedsun: kassandra from assassin's creed odyssey (kassandra)
With everything upset at home, I haven't had a chance yet to join in on the [community profile] sunshine_challenge posts. I keep meaning to start and then by the time I would normally sit down to write, I'm just exhausted. So while I do like this year's colors theme and want to participate, fair warning that I might be drawing these out into August at this rate.

RED


A screenshot of a Little Red Riding Hood on Pinterest by thestorminme Maybe it's cliche but the color red brings to mind, Little Red Riding Hood. I loved that story as a kid. I'm not sure what appealed to me, but I always had a taste for the macabre as a kid so maybe that's it. I've written a fair bit of what qualifies I guess as fanfiction using LRRH as a backdrop, or as an AU opportunity. In fact, there's a whole, big fic a friend I wrote for Dragon Age like a million years ago, using it as a backdrop for a gender-swapped AU. But that's not specifically what I wanted to talk about.

Instead, let me talk about The Path. A video game from Tale of Tales, a little indie video game design team that made a few very atmospheric games, though I think this one was the most popular. The Path is a game about Little Red Riding Hood, only 'Little Red' is six sisters who go out from their mother's house one at a time to visit their grandmother. Each girl has a different 'red' name: Scarlet, Ginger, Ruby, Robin, Carmen & Rose, and they're different ages (each about two years a part). There is a goal in the game: "To go to Grandmother's house". But if you do that, you're not actually playing the game. As was once noted in an article by Justin McElroy, "You get one instruction in the game and you have to disregard it."

The point of The Path, is to get off it. You explore as one of these six sisters, taking your basket and interacting with the world. Each sister has a different experience. Each sister encounters the Wolf, but it's not THE Wolf, it's A wolf. Each sister has their own. And at the end of the path, each girl finds their grandmother's house different than the time before. When you finish the path with one sister, you start over and get to choose another sister to take the path. And when you've been through the sisters, the cycle seamlessly starts back over.

The game itself is about exploration and adolescence, about trauma and acceptance. It's scary and disturbing and beautiful. It's not a long game, though I think it bears repeating The Path for each of the sisters multiple times, as there is always something to find on subsequent playthroughs. Even if what you're finding is just a different interpretation of a sister's particular story.

There is another character in the game, a seventh girl available for interactions who is neither a sister nor a wolf. There's been some theories about her too, and the tie-in to another ToT game, 8.

The Path is more than a decade old at this point and the simple design and graphics reflect that now. But the story is still engaging and I often go back to it. One of the most beautiful things about this game is the music and sound design. The characters aren't voiced in this game, so there's nothing to break the sound of a heartbeat and footfalls in the forest and the sounds of the wolf as it closes in, laid over the music. It's really, really good.

If you've never heard of The Path, or played it, the trailer is below. It's available at the Tale of Tales site and a variety of other places like Steam or itch.io.



singedsun: the child-like empress from the neverending story (empress)
I know I talked about The Last of Us in a previous post, because the music in it is so good. But I want to talk about it a little bit more now that I've played through the game again in anticipation of the upcoming The Last of Us 2. I also finished the Retro Replay series The Last of Us: the Definitive Playthrough, where Troy Baker and Nolan North play through the game, every episode with a guest voice actor from the game, including Ashley Johnson who plays Ellie.

A tangent: if you like video games and voice actors and you haven't watched Retro Replay, I highly recommend it. These guys are a joy to watch, especially as Nolan descends into complete focus on certain games. Their stories are fun to listen to and watching them slip in and out of voices for little scenes is pretty great. They've also done an Uncharted play through, with Nolan trying to figure out how to play his own character.



Replaying The Last of Us has not felt at all like returning to a game that's seven years old. It feels just as new and interesting as it did when it first came out. I think it's a little less scary, a little less jarring just by virtue of having played it before, but it definitely still packs a punch.

The story in The Last of Us came at a time when there was a glut of these very specific "dad" kind of stories in movies and video games. Another game I love: The Walking Dead by Telltale Games has a very similar not-the-dad/not-the-daughter character vibe, it does it very differently. And specifically in TLOU we get so much more time with these two characters when they're just alone together, trying to make it to the next location. It allows for a lot more subtle interactions, not too mention the imagery it undertakes which tells us so much more about them than just the dialogue.

It's been such a long wait for the second game, I knew I had to play TLOU again in advance of it coming out, just so I could have all those feelings back and close to the surface before the next game. There are just these visceral moments toward the end of the game that I don't really know what to do with and questions I don't know that the next game will really answer for us (but I hope it does).



In two of the last episodes of the Retro Replay series for this game, they have Merle Dandridge on as a guest. She plays Marlene in the game, the leader of the Fireflies. She gets to see them play through the end of the game, from Joel and Ellie's last descent as they close in on the hospital (and Troy's very very very awful attempts at getting through the tunnel), their capture by the Fireflies as Joel tries to revive Ellie, and what happens between Joel and Marlene as he finally learns what the Fireflies plans with Ellie really are. And we get to listen to these three voice actors talk about how these characters make them feel in those really tense and emotional moments in the game. Merle also brings up one of those really lasting questions about the creatures in the game, about how much of them is left, and whether or not they could ever be saved.

And they end that second to last episode with one of these pivotal questions about the final moments of the game, where we're left to wonder as players and observers in this story, what happens next? What does it mean for these characters to keep going knowing now what they know (or don't). Whether or not Ellie actually knows the truth and what that means for what happens next.

This older Ellie we see in the trailers for the next game gives us a small glimpse of what's transpired. That Joel kept his promise to teach her to play guitar, that they went back to Tommy's place, that they haven't lost their knack for survival, and that there might be some chances for happiness. I'm so excited to see where it goes.

singedsun: artwork of Yasha Nydoorin from Critical Role by nil_elk on twitter, character played by Ashley Johnson (yasha)
I've been putting off this post since I only ever seem to think to post it at the weirdest times. I don't want all my recent posts to be music related, but yet here we are. So, let's make it good.

I mentioned in my previous [community profile] electric_challenge post about Kentucky Route Zero that the music in that game is SO VERY GOOD, because it is. If that sort of indie folk, chiller even than Mumford & Sons kind of music is for you? Check out the albums for Kentucky Route Zero from Ben Babbitt in that post, because he's great.

HOWEVER. While the music for that game is a pretty close runner-up, it's definitely not my favorite. There's a bunch I could mention here -- music plays a big part in games for me. Too repetitive or annoying, I'll turn it off or listen to something else entirely instead. (I used to listen to the radio when I played Super Mario Bros. as a kid and all games with similar music.) Depending on the game, I might even watch videos on another monitor (if it's on the PC) instead of listening to music at all.

A few games though have the sort of entrancing music that just sucks you in at all the right times and isn't just a background for music stings to cue you in and out of battle or puzzles. And while I can appreciate the grand sweeping orchestral type music they do for Final Fantasy games or even the Zelda games, it's not what serves me.



For me, it's the music composed by Gustavo Santaolalla for The Last of Us that feels just perfect. The soft guitars, the sweeping melodies and the music producers and supervisors at Naughty Dog knew just how to cut it or fade it for the action and cut scenes when appropriate. Few games have made me really take notice of the beautiful musical composition like The Last of Us has.

If beautiful guitar melodies are your thing with a bit of a western twinge, check it out. But if they're not, maybe the other one I want to mention will be it instead.

[The Last of Us album on Spotify]

I would never have expected a horror game to provide me with music experience that made me pause, go look up artists and download whatever I could find and provide me with a favorite band I STILL listen to regularly. If you have not played Alan Wake -- one of the first games to bring the episodic game play style to the console and in a bingeable way. Man this game is great for a lot of reasons, but let's talk about the music. This isn't orchestral, it's not background, it's right up in your face! Over the opening title screen of each episode is a song, a big song, a popular song like Nick Cave's "Red Right Hand" kind of song.

And as if that wasn't enough, there's a metal band incorporated into the backstory of the game that Alan can hear playing often in the radios he passes by and later their music is used in the concert scene near the end. This band in the game is called "Children of an Elder God" but in real life it's a prog metal band called Poets of the Fall (I love them so much). It's an amazing integration of story and song.

[Alan Wake soundtrack on Spotify]

Honorable music mentions for the following games: Transistor, Bastion, Cuphead and The Path (I could write a whole post on The Path alone).

Also worth mentioning this single song from Red Dead Redemption, which is best seen with it's accompanying travel scene for which context is not needed. If you've ever liked cowboy movie music like Ennio Morricone, this is for you. This is a song by Jose Gonzales (who is worth checking out if you like Spanish music (ballads) at all) called "Far Away". The scenery change during this scene is one of my favorite non-action/story based scenes in any video game...ever maybe. RDR might often come off as a gunslinger, horse-riding sim (and it is) but this is just a perfect moment that I've always enjoyed.

singedsun: cate blanchett in a pink suit and sunglasses (reign)
It feels like it too 30,000 years for this game to finally finish. But it's finally here in all it's five parts and available to be played over and over and over (if you want). It's funny and witty and has a very unique style and structure and genuinely deserves more attention than it's gotten. Besides, you can buy it now and you'll get to play all five parts without having to wait literal years to see the next one. Oh indie games.

If you like choice driven games and have never played Kentucky Route Zero, I am begging you to give it a chance.



This game has a really amazing twangy kind of western-ish soundtrack by Ben Babbitt that's worth listening to all on it's own. Each episode has a soundtrack by Ben up on Bandcamp that you can listen to now.


Kentucky Route Zero is (briefly) about a lot of things. You begin the game as an older man who is driving a delivery truck and his adventure begins after he stops along the Zero at a gas station. The choices in the game are often silly and often game breaking and usually very strange. I've said before that if there was a Welcome to Night Vale game, this would be that game. It's an adventure of magical realism with a tinge of the American gothic that takes place on this mystical Kentucky highway. You watch some videos and find out more here or on Steam, here.





You pick up a few people along the way for varying amounts of time. You encounter large creatures and strange places and do circles and loops on the Zero looking for exits that may or may not exist. If I could explain more of the game's story to you and have it make sense, I would. But that would really ruin the spirit of the game, because everyone's story is going to be a little bit different. Not too mention that a lot of it just really doesn't make sense out of context (and sometimes even in context).

I linked the Steam store above, but now that all five episodes are complete, you can get the game just about anywhere online. It's available for most consoles, including the Switch. If point and click adventure games or choice based rpgs are a thing you enjoy, I just can't recommend you check it out enough.

singedsun: a profile of the bottom half of morrigan's face (morrigan)
I've long been a sucker for villains, specifically female presenting villains with all their over the top baddassery. Maleficent, Ursula, the Evil Queen were my more favorite characters growing up than any of the princesses in those movies. I think there was a combination there between black, kind of goth style and the sheer willpower these women exuded that set this like standard in me for the kind of villains/antagonists I prefer.

Of course my favorite games to play these days are long RPGs like Dragon Age and Mass Effect so unless we're talking The Invisible Man (and we're not) pretty much all the "evil" characters in those games are very dangerous shades of grey.

In fact in the first Dragon Age novel, The Stolen Throne, we meet a version of the Witch of the Wilds that seemed like your pretty typical chill hag in the forest doing up spells for the lost lonely village people who wandered too deep into the forest. I liked her. Then when we meet Morrigan and her mother in the first game, I was super on board with this like badass witch woman who wanted to live forever by training up her replacements and then inhabiting them. Such a creative twist on like old witch/hag folklore to have her turn out to be this old school dragon that you can in no way actually kill. She's great.

But she's not my favorite. By far, my favorite comes in the second game when we meet the Templar Knight Commander of Kirkwall, Meredith Stannard. To explain, I have a deep and abiding interest in magic/templar dynamic in these games and I'm always willing to debate it at the drop of the hat. But suffice to say I side with the Templars pretty much 100% of the time (which I know is not the norm for most fans).



Meredith meets all my qualifications for angry, badass women in fancy outfits (armor in this case) with fuck off weapons (definitely). So many people playing through the game manage to avoid the entirety of Meredith's backstory. But before the game, her family becomes infamous for the disaster her sister brought to Kirkwall. Her younger sister, a mage, hidden by their parents so as not to have her taken away by the circle, never properly learns how to control her magic.

In her teens (I think), her sister gets quite overwhelmed by her magic, the neighbors grow suspicious and call the Templar. In an effort to escape them, Amelia gives into the demons and turns into an abomination. The abomination tears through their parents before setting into the city upon their neighbors and friends and if I remember my lore correctly, she kills and/or injures like seventy people before the Templars finally take her down. When the Knight Captain explains to young Meredith what happen, she asks to join the Order. The Knight Captain becomes a kind of surrogate father to her as she rises through the ranks of the Order and he leaves his sword to her when he dies.

When we meet her in the game it's like sixteen years later, Meredith is a stoic woman who believes so fervently in the Templar Order and the Circle it guards because she's seen first hand what can happen to people, families, children, when they're left without proper training. She's harsh because she feels she must be, to not allow for the weakness that created the abomination her sister became.

Of course later, with the addition of the red lyrium to her sword, it amplifies her faith and devotion and fear to her goddess and the Order. But the affect of the red lyrium has turned her from rationality to radicalism. Logic and reason have departed had left behind a zealot in her place.

I love her because she's trying so dang hard to do the right thing. She's a faithful servant to the Order, the Circle, the teachings of Andraste and the city of Kirkwall. It's her home and she's only serving it in the best way she understand how. She's a tough nut to crack, Meredith, but if you side with her you get bits of her personality. You see how she might once have been more relaxed, maybe funny, maybe more open with her templar and the mages of the Order. You see how she could've been a mother-like figure to many of them. You see the change in Cullen from Templar to Knight Captain and how she gave him a second chance after his failure at Kinloch. You see his respect in her and for her training.

And then the red lyrium, does what it does, weakening her mind. And we see the Meredith she's holding back. We see the bitterness and angry about what happened with her sister. Her ever-present worry that it can and will happen again. She's hyper-vigilant. And then she's full-blown zealot as the very worst things she's imagined happening within Kirkwall are happening again. There is no control and so she must try to enforce some.

Now there's a lot of speculation about the Circle in Kirkwall and it's corruption levels, in addition to the city itself and the massive amounts of absolute batshit it was sitting on with all the ACTUAL honest to the Maker evil sitting right underneath it. So who knows how different things might have been.

The fight against her in Act III is LONG but you see her so well then. What the zealot version of her is willing to sacrifice to keep her city safe, becoming essentially the opposite kind of abomination that her sister had once been. This mirrored evil to save what is already lost.

"What I have done is protected the people of this city, time and again. What I have done is protect you mages from your curse and your own stupidity! And I will not stop doing it! I will not lower our guard, I dare not!"

It's the best. I love her.

quote from meredith over a light gradiated image of Meredith's breast plate and pauldrons
[graphic by [tumblr.com profile] geraltciri]
singedsun: cate blanchett in a pink suit and sunglasses (cate and kristen)
I just finished up the half hour trial/demo for the Resident Evil 2 remake. The first and second Resident Evil games are some of my favorite games. I specifically remember replaying RE 2 over and over and over again to get all four variations on the game. I did find it funny that the demo doesn't actually start you in the beginning, because I remember how hard the beginning of the game is. I know people that never got past that initial scene and just gave up on the original game. So the demo focuses on the proper start of the game, Leon's arrival at the police station.

There was such a wave of nostalgia on that first scene. For all the updates in twenty-plus years since the original RE2 came out, it felt like I was back in the bedroom in my dad's house, staring at the television in the middle of the night. I used to sit on the floor in front of my bed and play games (where the controllers could reach) and this felt like the same game. I was excited to try it out, knowing how much I loved the original. I guess what I hadn't really expected was to get hit with such a real memory of having done it all before. It felt like revisiting an old school. It's all familiar, different and the same at the same time.

Playing just that half-hour demo tonight made me SO excited for the full game. I know it won't be exactly the same because they've gotten rid of the zapping a/b game where the game changes based on your previous Leon or Claire game. Instead they'll each get their own version of the story, but it won't be impacted by player choices in the other. That's too bad.

Checking out the demo also made me really grateful that Matt updated my very old motherboard and graphics card for me before Christmas so I have a system that can run newer games. Plus, that new graphics card he got me is the reason I'll be able to play the remake when it comes out in a few months. For registering my graphics card, I'll get the game for free. SO COOL.