GenCon Wrap-up (Pt. 2)
Aug. 11th, 2019 01:57 amSo this is overdue, but let me tell you about the last two days of GenCon.
So I slept deep Friday night after the Critical Role live show and woke up Saturday morning not at all wanting to go to my morning game. Not because I wasn't excited to play Bluebeard's Bride (because I was), but I was sore and I didn't want to walk and I felt like I could just sleep forever. But as Matt was getting ready to go, I told him to wait while I quickly got myself together enough to get up and go to the show.
I'm so glad I decided to get up and go to the morning game. Bluebeard's Bride is a game I kickstarted and have really enjoyed reading and looking at (the books are BEAUTIFUL) but hadn't had a chance to play. It's a game based on the folk tale of Bluebeard and each player in the game plays an aspect of his bride. It's a dark game, with mature themes, but it's a really great cooperative experience. There's a "ring" that's passed around the table, a token representing the bride's wedding ring. Whoever has the ring is the aspect of the bride that is taking charge. The aspect in charge, chooses a key of the house to use. The storyteller/dungeon master/groundskeeper for the game describes the room that fits that key and what the bride finds inside. Then it's up to the whole group to decide how they react and act within that room.
We had a small group for the game, but it was perfect for this experience and our groundskeeper was really amazing. Like with the Masks game, we decided ahead of time what was and wasn't acceptable at the table before the game started and she kept everything within those boundaries while still making the story horrifying in its own way.
The room we were in for the game was busy, and unfortunately by the end of the three hours or whatever, I was really starting to feel overwhelmed by the noise and cutting through that distraction to listen. I definitely have people limits and while I wasn't necessarily physically tired, I was really feeling the mental wear of all the people. Matt and I swept through the dealer's hall after my game because I REALLY wanted to buy the tarot cards and item cards that can be used with Bluebeard's Bride. We picked those up and a few other things and then went back to the hotel room for a few hours.
We met up with our friend again for a late lunch about a ten minute drive from the convention to get away from the crowds and just hang out for a little while that had nothing to do with GenCon. I was supposed to have an afternoon game of Zweihander, which I was looking forward to playing, but I just didn't have the energy for it. So for the rest of the evening, we just stayed in the hotel. We ventured down to the hotel restaurant for a really late dinner when we were hungry again and we weren't the only ones there. Several other GenCon groups looked as worn out as we did, quietly eating their own dinners and resting for the night.
Sunday morning, once we were dressed and ready, we packed everything into the car and drove up for our last game. So Thursday, Matt had entered this card game tournament on a whim and managed to place. The follow-up for it was Sunday morning, about an hour into the Warhammer Fantasy game we had tickets for together. He explained to the GM the situation and he spent the first hour with our group as a Wizard before ducking out for his tournament (he didn't win but walked away with a free game expansion).
The Warhammer Fantasy game was so much fun, probably my favorite of the weekend if I'm honest. I snagged the Witch Hunter character before anyone else had a chance, and I played her to the absolute fullest degree. Our group started in a carriage, our driver attacked and the horses wildly pulling us off course. I climbed out of the carriage, quickly assessed that the drive was beyond saving and kicked him off the carriage. I saved our party and entire battle with that one action, leaving the driver behind for the beastmen to attack while we got away (after getting the horses back under control). From there, our group (a full table of people who all knew the great wonders of Warhammer Fantasy already) just dove right in to everything.
I had such a good time with that game/table of players.
Also, during that game, I stepped away for a few minutes to meet up with a very very old friend of mine who happened to be at GenCon this year. I hadn't seen her in probably a decade at this point and we had a very quick, but heart-warming reunion in the hall outside the room I was gaming in. Oh man, I can't explain what it meant really to meet up with her again, but it was such a good moment and the combination of that reunion with the fun I was having at the Warhammer game just made my heart happy for the last day.
By the time we were ready to leave, I just felt like I'd had such a fulfilled weekend even if I didn't get to all the games I had planned to. We drove home, collected our dogs from a friends house on the way, and had a nice Sunday night and Monday of recovery. It was the perfect kind of vacation to have before things get weird for a few months.
So I slept deep Friday night after the Critical Role live show and woke up Saturday morning not at all wanting to go to my morning game. Not because I wasn't excited to play Bluebeard's Bride (because I was), but I was sore and I didn't want to walk and I felt like I could just sleep forever. But as Matt was getting ready to go, I told him to wait while I quickly got myself together enough to get up and go to the show.
I'm so glad I decided to get up and go to the morning game. Bluebeard's Bride is a game I kickstarted and have really enjoyed reading and looking at (the books are BEAUTIFUL) but hadn't had a chance to play. It's a game based on the folk tale of Bluebeard and each player in the game plays an aspect of his bride. It's a dark game, with mature themes, but it's a really great cooperative experience. There's a "ring" that's passed around the table, a token representing the bride's wedding ring. Whoever has the ring is the aspect of the bride that is taking charge. The aspect in charge, chooses a key of the house to use. The storyteller/dungeon master/groundskeeper for the game describes the room that fits that key and what the bride finds inside. Then it's up to the whole group to decide how they react and act within that room.
We had a small group for the game, but it was perfect for this experience and our groundskeeper was really amazing. Like with the Masks game, we decided ahead of time what was and wasn't acceptable at the table before the game started and she kept everything within those boundaries while still making the story horrifying in its own way.
The room we were in for the game was busy, and unfortunately by the end of the three hours or whatever, I was really starting to feel overwhelmed by the noise and cutting through that distraction to listen. I definitely have people limits and while I wasn't necessarily physically tired, I was really feeling the mental wear of all the people. Matt and I swept through the dealer's hall after my game because I REALLY wanted to buy the tarot cards and item cards that can be used with Bluebeard's Bride. We picked those up and a few other things and then went back to the hotel room for a few hours.
We met up with our friend again for a late lunch about a ten minute drive from the convention to get away from the crowds and just hang out for a little while that had nothing to do with GenCon. I was supposed to have an afternoon game of Zweihander, which I was looking forward to playing, but I just didn't have the energy for it. So for the rest of the evening, we just stayed in the hotel. We ventured down to the hotel restaurant for a really late dinner when we were hungry again and we weren't the only ones there. Several other GenCon groups looked as worn out as we did, quietly eating their own dinners and resting for the night.
Sunday morning, once we were dressed and ready, we packed everything into the car and drove up for our last game. So Thursday, Matt had entered this card game tournament on a whim and managed to place. The follow-up for it was Sunday morning, about an hour into the Warhammer Fantasy game we had tickets for together. He explained to the GM the situation and he spent the first hour with our group as a Wizard before ducking out for his tournament (he didn't win but walked away with a free game expansion).
The Warhammer Fantasy game was so much fun, probably my favorite of the weekend if I'm honest. I snagged the Witch Hunter character before anyone else had a chance, and I played her to the absolute fullest degree. Our group started in a carriage, our driver attacked and the horses wildly pulling us off course. I climbed out of the carriage, quickly assessed that the drive was beyond saving and kicked him off the carriage. I saved our party and entire battle with that one action, leaving the driver behind for the beastmen to attack while we got away (after getting the horses back under control). From there, our group (a full table of people who all knew the great wonders of Warhammer Fantasy already) just dove right in to everything.
I had such a good time with that game/table of players.
Also, during that game, I stepped away for a few minutes to meet up with a very very old friend of mine who happened to be at GenCon this year. I hadn't seen her in probably a decade at this point and we had a very quick, but heart-warming reunion in the hall outside the room I was gaming in. Oh man, I can't explain what it meant really to meet up with her again, but it was such a good moment and the combination of that reunion with the fun I was having at the Warhammer game just made my heart happy for the last day.
By the time we were ready to leave, I just felt like I'd had such a fulfilled weekend even if I didn't get to all the games I had planned to. We drove home, collected our dogs from a friends house on the way, and had a nice Sunday night and Monday of recovery. It was the perfect kind of vacation to have before things get weird for a few months.